.. _EEex_GetActorShare: =================================== EEex_GetActorShare =================================== :: EEex_GetActorShare(actorID) Returns internal actor information which is used in other functions **Parameters** * **actorID** - the actor's id **Return** Returns a pointer to the result of the :ref:`CGameObjectArray\:\:GetShare` call **Examples** :: function EEex_GetActorIDArea(actorID) local ids = {} local actorShare = EEex_GetActorShare(actorID) local m_pArea = EEex_ReadDword(actorShare + 0x14) EEex_IterateActorIDs(m_pArea, function(areaActorID) table.insert(ids, areaActorID) end) return ids end :: function EEex_GetActorAreaRes(actorID) if EEex_ReadDword(EEex_GetActorShare(actorID) + 0x14) > 0 then return EEex_ReadLString(EEex_ReadDword(EEex_GetActorShare(actorID) + 0x14), 0x8) else return "" end end